
So I finally got my hands on a truly legit copy of the new
super smash bros. game! I first tried out the demo, which only allowed you the
use of Mario, Link, Pikachu, Megaman/Rockman and Villager. So in the demo I was
pretty much too excited just to play it to bother if there was anything off
about it. I actually loved how the villager plays. I like his play style since
it was quite unique and I pretty much didn't expect that the Villager from
Animal Crossing would be there which made it more worth my while. Next
was Megaman, I'm pretty sure SSB veterans (like those who can actually play
this game in a really professional level or those who are just plain competent) can use
him far better than I can. I admit that I had a hard time figuring him out. His
move sets are pretty cool but the style of his gameplay doesn't really mix with me. But there is one thing I really love about
Megaman and that is his final smash. I love that they managed to place different
versions of Megaman with very good detail despite only showing them for a split
second. It just shows how much effort they place even on the tiniest detail. I enjoyed my time using the demo version though it was pretty much
limited to only 5 characters and only 1 stage to play on and it doesn’t really
say much if you only limited to that.
But once you get the full game you get to see more of what the game has to offer. I got to use most of the new characters and I was able to adapt to some of them pretty easily and the others I need a little practice on. I also find the new stages very fascinating since most of them are reminiscent of games that appeared on handhelds and some were throwback stages from the older smash games such as Jungle Japes and Brinstar. So they pretty much have my fangirl attention with even just that.

So from here on out I would like to talk about more of my own impression and opinion of the game itself. As I type this I'm actually playing it since I can't take my hands off it for too long. I'm still getting the feel of the whole game. And since there will be some features I can't try out since multi-player gameplay with people near by who has the hard copy of the game seems too far off here in my country. But If ever I do find people who I can play with to try the multi-player I guess I'll be able to give my thoughts on it. But for now I'll just move on the the modes I can try.
First off is the Smash mode. You can either play against a CPU opponent or players near you in an all out classic smash fight. So this is like playing Smash bros. like you would on your console either by yourself or with people but instead of having separate controllers you all have your own 3DS units to use so you can play or you can just keep practicing with the CPU opponents. This mode doesn't really need that much of an explanation because if you've played the previous Smash games you would have already gotten it by now. I'm just glad they were able to incorporate the traditional game modes here but then again I can find it too hassling to play with other people because not everyone I know plays this game or even has a 3DS let alone a physical copy of this game so I'm pretty much playing alone with the CPU to keep me company. Sad life, is sad...

Next up is Smash Run. I tried this one with CPU opponents. My first try got me really confused since I didn't really know where to go with only having one objective, which is to kill as many enemy monsters/mobs as you can to get power ups and unlike Subspace Emissary, there was a particular place you have to go while trying to go through the maze like area. Well my next tries it still got me pretty confused. But since it was kind of reminiscent of Subspace Emissary seeing as you get to explore and see places similar to the areas in subspace and fight enemies but this time your objective is different. Your goal here is to collect power ups for an all out smash fest after 5 minutes of exploring the Smash Run area. To be honest I'd rather play this with real people because playing with CPU opponents is rather frustrating and you might sometimes think its unfair since they get more stats so easily. I can Imagine myself having a really good time with people while we struggle to get all the power-up's we need and trying to survive the endless hoards of enemies attacking us. So My over all impression of this is that it was pretty fun despite me being confused most of the time. And I think I'll have an easier time playing this in a larger screen. I didn't get to check or confirm if the Smash Run will be on the WiiU version of the game but if it will be I think I'll have an easier time playing it there. I'm looking forward to someday playing this with other people especially the jump higher than others mode. It was quite frustrating especially when you already in the lead and then suddenly you just explode for no reason. It was fine if I can actually see an explosive bomb hit me or those spiky bombs of doom. Oh, Smash Run why must you be so troll? But despite that I'm still growing to like you as a new game mode! I really feel this mode is fit for human players than playing with CPU and since the Smash Bros. for the WiiU supports up to 8 players that can be such a massive brawl. It can be crazy fun or just plain crzy enough to tear your hair off.

I like the new mechanic on the Classic mode. It also has the similar difficulty meter in Kid Icarus: Uprising which is kinda fun. You get this scale that tips over and piles up how much gold you'll end up spending for going into a certain difficulty. Of course the higher the gold you risk the higher the return shall be as well which makes it worth while. The highest I could probably go would be level 6 difficulty but I think I'll probably die a lot. I'm already proud of myself of managing to survive level 5 difficulty since I'm not really that good in this game but I do enjoy it very much. (Hey for me it's all about the fun.) This type of reward system will end up making me want to try higher difficulties in the future when I can actually survive past level 6.
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And yup the new mapping like feature of the game makes me happy too. Before classic mode just pits you against the same characters over and over with just some minor changes if I remember right. But here at least you have the choice of who you want to fight. It's like giving you the chance to even out your chances of winning by not using a straight and an unconstrained method of making you fight other characters. Along the path are coins that you can collect for yourself. The boss at the end can differ depending on the difficulty. The final boss in the end (if you chose to go against both master hand and crazy hand) can get pretty crazy in higher difficulties. Taboo from Brawl was a bit cray-cray already but the one here is literally cray. There was one thing I notice though, when there are times you at least get an assist character on some matches I find it odd that they die so fast. Like your assist dies the moment the match starts. Like a few seconds in. I don't know if its just me not paying attention since I'm busy beating up the other two and try to survive at the same time or the CPU assist is just drunk. Though i do find it funny but annoying at the same time since I end up being an easy target at higher difficulties. (like I said I'm not really good at this game LOL.) But I think that might not happen to a lot of people but well I guess its like practice. You wont be having an assist against other matches especially with real people so you better man up and be prepared for a 1v2 or even a 1v7!

This mode I just find too cute! You fight everyone in the order of which year they debuted. It works the same as the all-stars mode in previous games where there is a portal and some health restoratives. This time you get the maxim tomato, fairy bottle and heart container. It's just pretty much a standard all out smash with like 3 characters after you and they get more annoying depending on the difficulty. The difficulty scale does not apply here sadly but I wish they got it on here too since I like playing with that scale. I find simple pleasures in the tiniest things. I don't know if there's anything more I can say about this instead of being cute to me... Actually the concept is awesome! Lemme just add that. The year concept is awesome! okay there we go, now I think I'm pretty much done.

The next one I wanna talk about is the Multi-man Smash, Target Blast and Home-run Contest. The only thing I think I have complaints about is the Target Blast. I think I like its predecessors better. i like the "Break the Targets" to see how fast I can get all of the targets while using different characters and they all have their own specific stages set up for them for you to be able to utilize their move sets in the most quick and efficient way so that you can get the fastest clear time. I liked the older one best since for me it required you to think up of ways to get things done fast and it will make you think up of new ways to beat your fastest time. The Target Blast is almost like the Home-run contest now. Beat up the bomb the get the best results. Its just like "beat up the sand bag to make him fly the farthest." type of thing. I think it just took off the variety it used to have when it had a mechanic all on its own. The new Multi-man Smash now takes the form of of the Mii which makes so much sense and is now more nice to look at that the wire frame like silhouettes like before and if I remember right Brawl had the primids. (Do correct me if I'm wrong on the primids.) The home-run Contest for me is pretty much still the same. I was never good at it but I was still fun for me.
So far so good but I do have a few more complaints. Not everything is all good about the 3DS version of smash bros. just because is a smash game. And that's pretty normal and I actually respect the risk they took when they placed a smash bros. game on a handheld like the 3DS. They did some things right and they also did some things wrong.

One of my greatest complaints was that I have a hard time seeing on the small screen even if there was the indicator to help you. For some reason is really not easy to see where you are especially in a very large stage. Also the button controls felt kind of awkward. I would have preferred the Y and B button to be the attack buttons and the X and A buttons to be the jump buttons to make it at least consistent to the GCN controller. It really felt difficult for me o get used to the controls a bit since I was a bit used to the GCN controller but I think I just need a bit more time to get used to the controls. I also have this fear of actually breaking my 3DS buttons or the handheld itself because I can get pretty intense with the clicking. And I feel the game itself is a bit scattered in other aspects. I just feel that there is something off about it but I can't seem to pin-point it. Maybe I'm just not used to it not being on a console but I know a console version will be coming out but it still feels awkward. Right now I just want to try it out with friends who actually has the copy and we can all play and be all troll together and stuff.
Over all for me its a good game despite some of my complaints and I am still looking forward to the WiiU version and I want to see what that version has to offer. I hope I can mention more but if I do see more and something mentionable I will probably make a new post about it.